Site Rules

Creation Rules

NOTE:

Creation across the splats are the same:

Make sure once you are done filling out your character in the character sheet database, you inform the ST of the system via a forum private post.
fairfolk = Mortal
Nickpire = Forsaken
Quicksilverfox85 = Mage
Michael =Vampire
fairfolk + Quicksilverfox85 = Changeling

The creation are as follows:

Attributes: 5/4/3
Abilities: 11/7/5
Merits: 7 + 3 splat social

[Fighting styles are limited to 1, at 3. Unless you are playing a soldier, a officer, or something that makes sense.

And Allies *Influence* is addressed in another link, but that is capped at 3 at creation as well.

Remember to have High Speech, or Covenant benefits you need at least one dot in your order, or covenant.

And a last note on merits: Haven/Hallow/Sanctum/Territory is addressed as one merit across splat in another link]

Your powers are base book: Mage Arcana : 2/2/1 [Must go into primaries] + 1 anywhere
Vampire Disciplines: 3 [We are using Blood Sorcery for cruac and Theban]
Changeling Contracts : 5
Forsaken: 3 [Renown 1 in auspice, 1 tribe, 1 where ever]

Total of 30 Xp given freely.

You may drop your humanity/Harmony/Wisdom/Clarity by up to 2 for a total of 10xp

Expenditures; You MUST detail how you spend your XP. There is a chance that we can help you get more bang for your buck, depending on how the xp is spent.

Ghouls: 2 Disciplines [one must be regents signature discipline]

Changing breeds are allowed on Vegas, they are altered a bit to suit the setting. More information on them can be found here:

Wolf Blooded are created just like mortals. But have the wolf blooded merit. More information on those can be found here:

Law Enforcement:

With the Masquerade changed from "Don t expose yourself" To "Its okay to let them know your a vampire, BUT they cant know our true nature or power" And the veil shot to shit (or whatever the werewolves call their secret) Werewolves and vampires are both welcome to play Law Enforcement. In fact, there where "recruits" upon the exposure of vampires, this was mostly to keep vampires in line and help maintain the rougher masquerade that was set out that fateful night. And there were werewolves already set up in the police force (there is a lodge for it)

Now, with that said it needs to be noted that EVERY CHARACTER who starts out character creation as a police officer be it long standing or new must adhere to the police creation rules in Tales from the 13th Precinct . Doesn't matter what splat your starting in, be in mortal or other.

Before you bemoan how unfair that is due to the amount of experience given in the beginning, do understand that we do experience once a week provided you turn in a character journal. Which means, that you could potentially get over 10 experience a month. We aren't exactly prudes when it comes to that so getting experience for what you WANT isn't hard, but your not allowed to play something you don't have on your sheet. Meaning, you cant skip having streetwise and still be a vice cop. Get what you need, the guide lines for 13th will help, worry about what you want later, Good role play ISrewarded.

Equipment for basic city cops is the same as in the book, Despite vampires and werewolves being out.

It is also wise to let me know prior to character submission that you are creating a Law Enforcement Officer.

DIVISION OF SUPERNATURAL AFFAIRS

Division is a Federal Agency and it is NOT open to starting characters . However that does not mean that you could not earn the right to be in Division, It will not be easy and there is no guarantee that you will get in. Getting in could also provide fatal should your character prove to not work out with the team and Id feel really bad if I had to kill a pc right off because they didn't have that back role play to allow them to mesh with the current members of Division. However, if you wish to set a goal to eventually become Division, then again you need to follow the 13th precinct creation rules, I will also add that they do look at your participation in the armed forces (To see if you know how to follow orders)

I know Division sounds like a Elite sandbox, but at this point and time it is HIGHLY controlled and is a plot device. If I really feel the need to explain that further I might, but as it stands right now it is plot device.

Basic Police Chararacter Requirements:

  • No Attribute lower than 2, except Manipulation, which may be 1.
  • Minimum Morality 6
  • Minimum Willpower 5
  • No Derangements

This is requires to take the bar test. The Police Academy will ensure that you gain at least these traits (which make them a prereq)

Skill Requirements:

  • Mental Skills: Investigation 1, Medicine 1 and either Academics 1 or Politics 1.
  • Physical Skills: Drive 1, Weaponry 1 and a total of five points between Athletics, Brawl and Firearms with at least one point in each.
  • Social Skills: Intimidation 1, Persuasion 1 and either Empathy 1 or Subterfuge 1.

Detectives

In addition to the requirements already listed:

  • Attributes: Intelligence 3, Wits 3, Composure 3 and either Presence or Manipulation 3
  • Mental Skills: Academics 1, Investigation 3, Politics 1
  • Social Skills: Five points among Empathy, Intimidation, Persuasion and Streetwise

This ensures that the character possesses the basic skills necessary to become a detective. In addition, assignment to some detective units requires the following additional expertise:

  • Homicide: Medicine 1 or Science 2
  • Robbery: None
  • Property Crimes: None
  • Narcotics: Streetwise 3
  • Special Victims: Medicine 1, Empathy 3, Willpower 6
  • Information Crimes: either Academics 2 with an Accounting Specialty, Computer 3 or Crafts 2 with an Accounting Specialty
  • Vice: Socialize 2 and Streetwise 2
  • Intelligence: Contacts Merit 4
  • Organized Crime Task Force: Politics 2
  • Gang Task Force: Streetwise 2

The success of forensic science television shows makes CSTs popular character choices. As described above, the reality of CST work is somewhat different from Hollywood’s portrayals. As civilian employees of the MPD, CSTs are not issued weapons (any MPD CST who carried a gun while working a crime scene would be fired for allowing chemical contamination of evidence),and they are empowered to make arrests. In a Storytelling setting, CST characters can expect to sit back and watch sworn officers do a lot of the work.

With that being said, CSTs are still viable characters, as their varied technical skills can grant them access to clues that sworn offi cers may not have the training to find or the knowledge to recognize as signifi cant. Most of the arguments for putting together officers from different branches if the department work equally well for CSTs. To be hired as an MPD CST, a character must meet the following minimum standards:

CSI character requirements

  • Attributes: Intelligence 3, Wits 3 and Composure 3
  • Mental Skills: Academics 1, Computer 1, Investigation 3 and a total of 3 points between Medicine and Science
  • Psych Profile: Morality 6, Willpower 5 and no severe derangements

ERU Characters

Realistically speaking, ERU duty is not something that a starting character can enter due to the physical demands of the job. To apply for the selection process, a character must meet the following minimum standards:

  • Attributes: all Mental 2, all Physical 3 and Composure 2
  • Physical Skills: Athletics 2 and Firearms 3
  • Initiative Modifier: 6
  • Psych Profile: Morality 5, Willpower 5 and no derangements that affect decision-making or combat capability

The isolated nature of the unit makes integrating an ERU assaulter or sharpshooter difficult

--the team roles most likely to appeal to players

-- into an MPD story. The ERU operates as a entity unto itself and doesn’t do a lot of investigative work or regular patrol duty. The best way to plausibly add a lone ERU operator to a mixed group of characters is to assign him to his periodic rotation back to regular patrol duty. Another option is to make such a character one member of an ERU tactical squad that’s frequently called on to support a task force to which the rest of the characters belong.

Sworn Officers

For Sworn Officers there is also a Merit (Sworn Officer) 1-4 that dictates your jurisdiction and capabilities to make an arrest.